Energy-Saver is an energy-aware intervention for a group of offices in the Eindhoven University of Technology (TU/e).
The aim of this study was to investigate an innovative form to promote energy saving through an interactive online game.
How to motivate people to save energy?
* Turn sustainable behavior into a playful activity
* Use simple game elements as persuasive factors
- a crown for the person who consumed the lowest amount of energy of the group,
The individual is challenged to cooperate and compete with others:
- a pair of donkey ears for the person who consumed the highest amount of energy of the group,
- the water level around the island rises or falls according to the overall consumption of the group.
The online game used ubiquituous sensors (Plugwise Circles Devices) to monitor the electrical energy consumption of the participants in real time. I conducted a field experiment in which 72 participants were assigned into groups of four, and were monitored for a period of 5 weeks.
Evaluation strategies for the study included statistical analysis, sensor-based behavior change measurements, behavior observation, and questionnaire assessments.
The electrical consumption related to daily work activities was the target of the study. Participants were motivated to save energy with simple actions like turning off their computer, screen or desktop lamp when leaving their offices.
Energy-Saver Game was done in collaboration with and sponsored by:
Eindhoven University of Technology
Human-Technology Interaction Group
Activity & Context recognition Technologies